I'm making a game where some discs/circles moves around in a tiled map.
Each disc/tile have a color, and sometime the color of the disc and the tile are identical.
It would be hard for the user to know there's a disc lying on that tile, so I'm thinking of a way to make the disc reasonably visible. So far I've thought of 3 ways:
- Darken/lighten the disc
- Give the disc a dark outline
- Give the disc a shadow
This is how I'm doing it currently, a combination of No.1 & 2.
But I'm not satisfied with it. Method 1 make it hard to recognize the true color of the disc when I have 8 or 9 different colors in the game. And method 2 and 3 both feel old.
So does anybody have experience with this and can help me out? How would you solve this problem?
Aucun commentaire:
Enregistrer un commentaire