lundi 9 mars 2015

Difficalties applying texture in 3ds Max for .obj export


So, I've started creating 3D model for my small application. Im using libgdx. I firstly created a model in 3Ds Max:


Then, I did this 'render to texture thing' with those settings: I also used channel 2, like in this video


That is what it rendered: enter image description here


I checked if everything was ok with the texture, so i applied it as a meterial bitmap: enter image description here Still, everything looks pretty good here: enter image description here


Then I export the model as .obj file: enter image description here


Finally, I open fbx-converter, to convert my .obj file to .g3db. And the following shows up: enter image description here


So is there any way to fix the texture??





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